Overview of the Bachelor in Animation
Three years to become an expert in animation
This program enables you to train for the various artistic professions within animation.
Year 1, common to all animation programs, strengthens your fundamental skills in drawing, volume, perspective and color, while introducing 2D animation and stop motion, 3D modeling and an introduction to VFX. In Year 2, you choose your specialization: 2D Animation, 3D Animation or 2D/3D Animation.
A program aligned with industry standards
You benefit from equipment identical to that used in the animation industry and from a teaching team composed of animation professionals, ensuring training aligned with industry expectations.
Become a complete 2D Animator
This specialization enables you to become an expert in 2D animation by acquiring all the required competencies, from storyboard development to animation production, including the creation of still images and editing.
If you wish to strengthen your academic background and further prepare to become a designer, storyboard artist or 2D Animator, you may continue your studies with the Master in 2D/3D Animation.
Become an expert in 3D Animation
This specialization enables you to acquire all the competencies required to produce a 3D video object. From preproduction to production and postproduction, you master each stage of the production chain.
If you wish to strengthen your academic background and further prepare to become a designer, storyboard artist or 3D Animator, you may continue your studies with the Master in 2D/3D Animation.
Master both 2D and 3D Animation
This specialization enables you to acquire all the competencies required to produce animated works in 2D or 3D. Your versatile profile makes you particularly attractive on the job market.
If you wish to strengthen your academic background and further prepare to become a designer, storyboard artist, 2D or 3D Animator or CG Generalist, you may continue your studies with the Master in 2D/3D Animation.
The program in Paris
Foundations and Fundamentals
Learning objectives
-
Acquire a general culture of animation and moving images
• Build artistic and technical foundations in drawing, 2D/3D and storytelling
• Understand the grammar of movement through practice
• Learn to work in teams and organize a project
• Introduction to production management, communication and follow-up
Main objective
Explore the fundamentals of animation professions in order to identify affinities and build a common foundation.
Courses
-
Life Drawing
-
Anatomy
-
Academic Drawing
-
Perspective
-
Color
-
History of Art
-
History of Moving Images
-
Film Analysis
-
Ethics of AI uses
-
RSE practices
-
Grammar and Semiotics of Movement
-
Introduction to Blender
-
Introduction to 2D Animation
-
Background and Storytelling
-
Storyboard
-
Illustration
-
Matte Painting
-
2D Animation (Levels 1 and 2)
-
3D Animation (Levels 1 and 2)
-
Background Design
-
Character Design (turnaround and complex anatomy)
-
2D and 3D Animation (turnaround)
Learning objectives
- Develop advanced technical competencies in 2D/3D, rigging, FX and compositing
• Refine narrative and visual skills in art direction, storyboard and animatic
• Strengthen production methodology including organization and versioning
• Build a first solid portfolio and showreel
Main objective
Transform foundational knowledge into operational competencies within a specialization and a team intermediate project.
Core courses
- Life Drawing and Anatomy
- Academic Drawing
- Perspective
- Color
- History of Art
- History of Moving Images
- Film Analysis
- Ethics of AI uses and RSE practices
- Grammar and Semiotics of Movement
- Introduction to Blender
- Introduction to 2D Animation
- Background and Storytelling
- Storyboard
- Illustration
- Matte Painting
- 2D Animation (Levels 1 and 2)
- 3D Animation (Levels 1 and 2)
- Background Design
- Character Design (turnaround and complex anatomy)
- 2D and 3D Animation (turnaround)
Courses by specialization
2D Animation
• Rig Harmony
• 2D Animation (spot)
• 2D FX (spot)
• 2D Compositing (spot)
Mix Media (2D/3D)
• 3D Modeling
• Posing and Character Design
• 3D Animation (spot)
• Lighting (spot)
• 2D/3D FX (spot)
• 2D/3D Compositing (spot)
3D Animation/VFX
• 3D Modeling
• 3D Techniques
• Lighting
• 3D Character
• 3D Animation with Maya
• Rigging
• 3D Compositing
Learning objectives
- Achieve advanced artistic and technical mastery
- Lead a final project under real production conditions including planning, iterations and testing
- Prepare for professional integration through portfolio and showreel development
- Develop an ethical and responsible posture including RSE and accessibility
Main objective
Consolidate a professional designer profile capable of joining a studio or leading creative projects.
Core courses
- Visual Design
- Advanced Illustration
- Advanced Storyboard
- Animatic
- Writing and Rhetoric of the Image
- Production and Ecological Transition
- Advanced Layout
- Transversal Project Follow-up
- Professional Pitches and Simulations
Courses by specialization
- Advanced 2D Animation or Advanced 3D Animation
- Advanced Character and Background Design in 2D or 3D
- Advanced Compositing
- Video Editing and Sound
- Final Year Film Project Follow-up
- Certification Jury Preparation
- Project Trailer
- Statement of Intent
The program in Toulouse
UE1 – Fundamental Artistic Studies
- Drawing
- Life Drawing
- Outdoor Sketching
- Color
UE2 – Cultural and Creative Studies
- History of Art
- Creative Process and Experimentation
- Project Methodology
- Foreign Language
UE3 – Animation
- Animation
- 2D Production
- 3D Production
- Storyboard
- Media History
- Filmmaking
- Background Design
- Character Design
UE4 – Program Organization
- Academic Start
- Student Life Council
- Internship and Work Study Support
UE1 – Fundamental Artistic Studies
- Drawing
- Morphology
- Film Analysis
- History of Art
UE2 – Preproduction
- Storyboard
- Design
UE3 – Production
- 2D Animation
- 3D Animation
- 2D Techniques
- 3D Techniques
- Modeling
UE4 – Postproduction
- Compositing
- VFX
UE5 – Professional Development
- Industry Monitoring
- Workshop Project Follow-up
- Portfolio
UE6 – Program Organization
- Academic Start
- Student Life Council
- Internship and Work Study Support
3D Animation Specialization
UE1 – Preproduction
- Storyboard
- Design
- Screenwriting
UE2 – Production
- Sound Design
- 3D Environment
- 3D Character Design
- Rigging
- 3D Animation
- 2D Animation
- 2D/3D Techniques
- VFX
UE3 – Postproduction
- Compositing
- Image and Sound Editing
UE4 – Professional Development
- Project Follow-up
- Desktop Publishing
- Portfolio
UE5 – Program Organization
- Academic Start
- Student Life Council
- Internship and Work Study Support
- Certification Oral Examination: Demo Reel and Portfolio
- Certification Oral Examination: Professional Simulation and Film Production
At the end of this program, you obtain the following certification registered with the Répertoire National des Certifications Professionnelles (RNCP):
Technical Designer in Animated Image and Visual Effects – Bellecour École – Level 6, registered with the RNCP under number 36578 by decision of the Director General of France Compétences dated July 1, 2022.
81,4%
RNCP certification completion rate for Technical Designer in Animated Image and Visual Effects
(June 2024)
81%
Employment rate six months after graduation (2020*)
* Most recent rate published by France Compétences
Career Opportunities after the Bachelor in 2D/3D Animation
Admission requirements
-
Three-year curriculum
Applicants must hold a Level 4 qualification, a high school diploma (Baccalaureate), a DAEU, or an equivalent qualification (including foreign diplomas).
-
Two-year curriculum
Applicants must hold a Level 4 qualification, a high school diploma (Baccalaureate), a DAEU, or an equivalent qualification (including foreign diplomas), and must have validated 60 ECTS credits in the field of art, animation film, animated film, image technology, design or related disciplines.
-
One-year curriculum
Applicants must hold a Level 5 qualification, a two-year higher education diploma (Bac+2) or an equivalent qualification (including foreign diplomas), or must have validated 120 ECTS credits in the field of art, animation film, animated film, image technology, design or related disciplines.
How to apply
Applications to LISAA are made outside Parcoursup and remain open until the end of September 2026, subject to availability.
Admission is based on an interview and the presentation of an artistic portfolio, either on-site or online.
Applicants must demonstrate a strong interest in drawing and its professional applications. They must show creativity and the ability to imagine narratives, worlds or characters. Depending on the chosen specialization, applicants must demonstrate artistic or technical curiosity, supported by strong visual culture, observational skills and or problem-solving abilities.
Basic knowledge of drawing, computing and digital creation software is valued. Any self-taught practice such as drawing, artistic compositions or screenwriting is also valued.
Expected qualities include open-mindedness, ability to work in multidisciplinary teams, creative autonomy and awareness of ethical and social issues.
The portfolio must be entirely digital in PDF format. If videos are not integrated into the PDF, they must be provided as accessible links without password protection.
Tuition fees
Find full details of tuition fees and associated costs on the dedicated page.
Access timeline
Admissions are open from October to August for a September intake. Applications are processed within a maximum of three weeks after receipt of a complete application file. Enrollment remains possible until the start date, subject to availability.
By special authorization, enrollment may be possible after the official start date of the program, following review and verification of the applicant’s ability to catch up on previously delivered coursework, within a maximum period of two months after the start of the program.
For more information, please consult the dedicated page.
Over three years, the Bachelor in Animation enables you to:
- master 2D, 3D and VFX animation tools and techniques, from preproduction to postproduction;
- develop a strong artistic identity and a confident professional posture;
- translate narrative universes into coherent artistic directions adapted to technical constraints;
- work in teams and acquire the organizational and strategic competencies of a production studio;
- build a portfolio and demo reel that support professional integration.
Specializations from Year 2
- 2D Animation: rotoscoping, Harmony rigging, animated typography, 2D FX and compositing
- Mix Media (2D/3D): 3D modeling, posing, 3D animation, lighting, hybrid FX and compositing
- 3D Animation/VFX: modeling and rigging, 3D animation with Maya, lighting, VFX integration
Pedagogical progression
- Year 1: drawing, color, anatomy, storyboard, history of art and cinema, introduction to 2D/3D, character and background design
- Year 2: art direction, sound design, FX and compositing, animatic, choice of specialization (2D, Mix Media or 3D/VFX)
- Year 3: final year projects, production follow-up in 2D/3D, advanced character and storyboard, compositing, demo reel, jury preparation
The pedagogy of the Bachelor in Animation is based on a professional-oriented approach centered on creation and mastery of digital and traditional tools that give tangible form to ideas.
It relies on varied methods that enable students to develop artistic, technical and critical competencies within an evolving framework close to the professional realities of the certification.
Among the implemented methods:
- Competency-based learning
These modules encourage interdisciplinary experimentation and in-depth mastery of production tools. - Theoretical courses and conferences: history of art, aesthetics of moving images, ethical issues related to AI, critical analysis of artistic projects
These theoretical contributions support reflective thinking on contemporary digital creation. - Project follow-up: each student benefits from regular supervision by professionals such as artists, designers and 2D/3D Animators, supporting project development from ideation to final production.
- Professional simulations: oral presentations of projects, defenses, responses to calls for projects and jam sessions. These exercises strengthen the ability to formalize and defend a project in professional contexts and enable the development of a distinctive and adaptable professional posture.
These methods are designed to foster creative autonomy, artistic rigor and progressive acquisition of the competencies required to enter the professional world.
1. Assessment during the program
Assessment throughout the Bachelor is based on continuous, personalized and qualitative follow-up focused on individual progression, project coherence and the ability to produce immersive works in collaboration.
- Continuous assessment and validation of technical competencies
- Project evaluation including short films, animation exercises, FX and project files
- Final defense before a professional jury
Three main dimensions structure the assessment:
- Evaluation of the creative process: consistency of work, relevance of artistic and or technical research, clarity of intention, project coherence, ability to articulate concept, technology and user experience
- Oral presentations and defenses: professional simulations of project pitches before a jury, evaluating the ability to formulate and present a project convincingly in a professional framework
- Final evaluation of the animated film or sequence with VFX and demo reel: each student presents individually before a jury composed of industry professionals. The evaluation measures the candidate’s ability to demonstrate competencies corresponding to the selected diploma option through the presented project and individual productions.
Individual and group follow-up is conducted throughout the three years to guide students in orientation choices, adjust pedagogical pathways and prepare for professional integration.
2. RNCP certification assessment
- Production of a film project or professional simulation
- Creation of a demo reel
- Creation of a portfolio
A competency block is validated only if all corresponding assessments are successfully completed. Competency blocks are capitalizable. Certification is awarded upon validation of all competency blocks.
If you have already obtained an RNCP certification of a similar level and specialization and are interested in this title, you may request full or partial advanced standing via the contact page.
This certification includes partial equivalencies with the following RNCP certifications:
RNCP36533 – 3D Animation VFX Video Game Designer, notably regarding competency block RNCP36533BC04 – Compose and finalize the production of a 3D image work, corresponding to block RNCP36578BC04 – Carry out the postproduction of an animation project (2D/3D/stop motion).
This program delivers a Level 6 certification and prepares you to enter the job market after Year 3.
If you wish to continue your studies to specialize further and reach higher levels of responsibility in the video game sector, you may apply to the Master programs at LISAA Game and Animation.